I have, the first time I made a Cute Tennessee Funny Home State T Shirt. The first time the party heard about it, they had just come back into the world after having been in an alternate dimension for 3 years (though only about a month passed for them). The first city they went to had an abnormally high number of soldiers, seemingly prepared for anything. The reason why is because 6 months earlier, the closest nearby major city was literally leveled with zero survivors. No one really knew what did it, but evidence suggested that an utterly massive creature was involved, assisted by countless other violent animals and some number of magic users.
I’m personally a big fan of the classic sword-and-sorcery style of Cute Tennessee Funny Home State T Shirt and spend a lot of time studying its hallmarks, trying to understand what makes it so mystifying. Part of it is that the scales of magic and wealth are tipped heavily in favor of the bad guys in these kinds of worlds, while the heroes work from fundamentally simplistic, primal, often self-centered motives. Thulsa Doom’s motivations are frankly just as bizarre and abstract as they are grandiose, whereas Conan the Barbarian just wants simple revenge for the loss of loved ones and friends. If you were to run a game following the formula defined by these kinds of stories it might look a lot like a murderhobo paradise, with barbaric and petty characters set against the forces of civilization. However, it should be apparent that working those themes into the fabric of a campaign and the structure of its characters is very different from players just randomly stabbing shopkeepers because they can.
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The Cute Tennessee Funny Home State T Shirt of overt mechanisms for guarding some place or thing is a bit of an oldschool affectation from when games had less of a story-focus and more of a “get the lost treasure from the Pharaoh’s tomb” kind of focus. Without an environment like that it’s hard to justify the presence of a trap. Alarms, security systems? Yeah, those happen, but tripwires that make scything corridors or secret switches that shoot arrows at whoever opens the door seem like an awful lot more trouble than they’re worth in a structure that’s inhabited or under active use. Aside from that, it seems like a lot of traps are kind of “save or suck,” and I don’t have fun with that — not any more than I do making the players run a disable device check over and over until they get a door open.
I was just starting to build my flock of chickens from the four I already had (one rooster, three hens) to a Cute Tennessee Funny Home State T Shirt of ten. I bought six little two day old chicks from the local feed store – assured by the staff that all six would grow to be beautiful hens. Since I already had a rooster – and two roosters rarely get along – so wanted to be sure these were female. I named my chickens after dead movie stars (yes truly… don’t judge) but my Aunt Delores wanted one named after her, so I chose a Golden Phoenix chick and named her “Delores”. When Delores was eight weeks old, I began to have suspicions that she was edging towards a gender change. Delores was quite a bit larger than her step sisters, and was growing a more pronounced comb and longer tail feathers than the typical hen. However, denial is a powerful characteristic, and I tried to convince myself that Delores really WAS a hen and maybe she was just big boned.