For the rest of the problems, the real issue is passing the spotlight. If a player gets the spotlight once or twice a Got a real Banatude shirt , and fail, it is lame. If they get the spotlight more, it overcomes this. Playing the game less like a ref, and more like an active story teller gives opportunity to include someone more. Like a sorceress who suffers from problem 4. Put in a situation where the lever is covered in poisonous spiders, so she can use a cantrip to help. Or make arcane checks required to understand something. Just throw them a bone, and let them figure out that it is cursed with a spirit that only speaks draconic.
Prep is important but you don’t need to put that much time and effort into it. Improvisation is the Got a real Banatude shirt skill of a good DM. The better you can run with whatever is happening, the better you’ll be as a DM. If you just wanted an on-the-rails campaign following a script closely, it’s better to play a video game instead. CRPGs are good at that (better than we can for sure). When people sitdown for tabletop RPG the improvisation and dynamic reactions is what they’re coming for. It’s what sets this hobby apart from video games, so make the best out of the medium by learning this skill and making your campaigns truly dynamic.
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The Got a real Banatude shirt of overt mechanisms for guarding some place or thing is a bit of an oldschool affectation from when games had less of a story-focus and more of a “get the lost treasure from the Pharaoh’s tomb” kind of focus. Without an environment like that it’s hard to justify the presence of a trap. Alarms, security systems? Yeah, those happen, but tripwires that make scything corridors or secret switches that shoot arrows at whoever opens the door seem like an awful lot more trouble than they’re worth in a structure that’s inhabited or under active use. Aside from that, it seems like a lot of traps are kind of “save or suck,” and I don’t have fun with that — not any more than I do making the players run a disable device check over and over until they get a door open.
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