The reason was dice in prison are a Outdoors Cowboy Admit Nothing Deny Everything Shirt subject and if you get caught with them they can be confiscated as they are used for gambling. I have to say, the dice were nice because before we were making our own using cardboard, glue and stuffing the insides with things like sand or toothpaste. I’ll tell you something else about D&D in prison: at least 75% of the people who play it are sex offenders. There’s a variety of reasons this could be but mostly I think it comes down to two things: 1. Most federal sex offenders are in for computer related crimes and those who are good enough with computers to commit crimes with them are generally nerdy and part of the D&D general demographic, 2. I also think there’s something among sex offenders that makes them gravitate towards anything with elements of fantasy. For this reason, I never played at the gym. Literally there would be tables full of D&D groups playing every afternoon and evening for hours and most of them were sex offenders. They weren’t bad people. Most of them didn’t have hands on offenses at all. But some of them were extremely weird, however, and associating with them in prison can create a guilt by association.
A lot of the complaints new DMs have is how the players derailed their campaigns and all the Outdoors Cowboy Admit Nothing Deny Everything Shirt work they did. This makes them want to run the next sessions more on rails so their work doesn’t get wasted. This is a mistake and frankly a no-no for any DM. Never get too attached to your scenario and always be prepared to roll with whatever the players are trying to do. Be fair about it. I let the dice decide if their antics and shenanigans work or not, all within reason. Many times my players attempt tricks to avoid combat or make thing easier, but if the roll goes badly or their reasoning wasn’t good enough for me I let them crash and burn. Yet there are times when I even let them have a free dragon kill because their argument was convincing and they rolled good enough.
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Back in the day, one of my first DM’s told me a Lawful Evil person has ethics. I’m like, whatever does that mean? Generally, evil and ethics don’t appear in the Outdoors Cowboy Admit Nothing Deny Everything Shirt together. Well, as we study alignments, it turns out that Lawful Evil creatures do go by a code of ethics of sort. You might say “they keep their word.” That’s a big one. “I give you my word!” That would be a big deal if it’s true. You could trust someone like that.
Once upon a Outdoors Cowboy Admit Nothing Deny Everything Shirt , there was a mom who’d never heard of this elf business, but had moved to CA from ND and had two, nearly three, kids, one of whom was a very precocious three year old. This mom had a mom, we’ll call her grandma, who had an Elf. Grandma gave the mom a rudimentary breakdown of the “Elf” game, and then gave a much more elaborate breakdown of it to the precocious three year old and his one year old brother. And so, the Elf game was begun. The rules in this household (as understood by the mom) were basically that the Elf would arrive on December 1. He’d hide somewhere in the house, watch the children all day, and report back to Santa each night, arriving again before the children awoke, hiding in a new spot, and waiting another day. On December 24, the elf would go home with Santa in his sleigh, his duty done til next year. The Elf wouldn’t be touched, or he’d turn into a doll again and no “extra special Elf gift” would be waiting with Santa’s gift that year. The children (the three year old) named their elf “Holly Jolly.” The game began and was easy, as the family lived with Grandma and Grandpa, who had a very large, very nice house with *very* high ceilings (and therefore lots of high hiding places for the elf, far from reach).