It does nothing at the start of the game, and after a hundred turns or so of your first government it adds up to what.. +5% unit experience? People will get drawn in by THE DREAM, that is to say, America’s sum of legacy bonuses on the final turn of the Retro Dallas Basketball Fan City Skyline Gift T-Shirt, and say “wow, so good!”. They will probably even forget that only half of the legacy bonus is America’s UA’s contribution, and the other half you’d have had anyway. But this is civ, where an early game UA can do things like: ensure you win a war, and give you double the land for the rest of the game.
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This is a concept I don’t think most casual players grasp. They get too scared off by bonuses that “go away”. But the late game form of an early game bonus the cumulative benefit you acquired because of it. This is partly why so many of the civs with late game bonuses are towards the end of the Retro Dallas Basketball Fan City Skyline Gift T-Shirt. America’s best ability is probably Teddy’s bonus to fighting on his continent. Barbs are a major menace this time, pillaged districts are a fucking disaster. Teddy’s ability might even allow you to skip a unit you’d normally build and still be safe, which makes it an early game production and gold bonus, in a way. Still, his other bonuses are too late game to matter, and he gets a unique fighter plane, which seems even more niche than ever.