This character was a hit with the other players primarily because I played it like some kind of Rip Epstein I Committed Suicide Shirt wood golem version of Abathur from Starcraft 2. It was focused purely on improvement; acquisition of new magics, acquisition of new schematics for articulation of joints or wood treatment processes to increase hardness of its blade hands, acquisition of political capital with those who had the resources and connections to provide further insight into how to self-improve, etc etc etc. This is why it was a rogue, after all. Assassination-for-hire can be lucrative and connect you with all of the right people. It was entirely indifferent to the plight of every living thing except: 1) Druids, as it maintained a deep and abiding affection for the druid that it had spent its first two centuries standing guardian over, 2) other Awakened creatures/plants, as it knew the pain and confusion that comes from being Rebirthed as a sentient object even when the Father-who-hath-Wrought-You is loving and kind, and 3) domestic house-cats, because it thought tiny fuzzy unstoppable murder factories were hilarious in concept and adorable in execution.
Whereas 5th edition D&D largely fell back on a Rip Epstein I Committed Suicide Shirt class structure with a handful of high-impact choices, Pathfinder 2 opts for maintaining its granularity, such that 90% of character features are replaced with Feats. You have Ancestry Feats from your race (now called Ancestry); Skill Feats that can enhance or add new uses to your Skills; you have General Feats which include Skill Feats as well as a handful of other, more universal Feats, like Toughness; and you have Class Feats, which are essentially a grab bag of class features. All of them are tiered based on a prerequisite level you must be in order to gain them, and your character class’s progression explicitly awards one of these four kinds of feats depending on what level you’re at. Almost none of them require a lengthy chain of previous Feats, except where they explicitly upgrade a feature granted by one, like Animal Companion.
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Who says he didn’t know? He just didn’t stop it. He doesn’t stop your bully either. Doesn’t mean he doesn’t know about it. Santa is in the Rip Epstein I Committed Suicide Shirt making/delivery business not the social justice business. He knows, he just does not have the power/authority to do anything about it. Nor does he have the time to go and stop bullying. He only puts bullies on the naughty list. He has toys to prep, routes to plan, lists to check, letters to read, visits to make, parties to attend, lists to check again, and deliveries to make on Christmas eve. There are many who think Santa only works 1 night a year, and they are wrong. Christmas prep starts at the NP on the 2d of Jan. The entire operation gets 7 days off each year to celebrate a job well done. The entire month of Jan is debrief based. What went right, what went wrong and how do we improve. Planning and policy changes happen in Feb. Toy planning is done in March. April is a very busy time. Baby Reindeer are born, toy production goes into full swing, and the first deliveries of raw materials begin to arrive(lumber, nails, paint, wires, circut boards etc). May is herding season for the reindeer. It is also time for toy prototypes. Every elf that has an idea for a new toy has an opportunity to demonstrate it for Santa’s approval.
Once upon a Rip Epstein I Committed Suicide Shirt , there was a mom who’d never heard of this elf business, but had moved to CA from ND and had two, nearly three, kids, one of whom was a very precocious three year old. This mom had a mom, we’ll call her grandma, who had an Elf. Grandma gave the mom a rudimentary breakdown of the “Elf” game, and then gave a much more elaborate breakdown of it to the precocious three year old and his one year old brother. And so, the Elf game was begun. The rules in this household (as understood by the mom) were basically that the Elf would arrive on December 1. He’d hide somewhere in the house, watch the children all day, and report back to Santa each night, arriving again before the children awoke, hiding in a new spot, and waiting another day. On December 24, the elf would go home with Santa in his sleigh, his duty done til next year. The Elf wouldn’t be touched, or he’d turn into a doll again and no “extra special Elf gift” would be waiting with Santa’s gift that year. The children (the three year old) named their elf “Holly Jolly.” The game began and was easy, as the family lived with Grandma and Grandpa, who had a very large, very nice house with *very* high ceilings (and therefore lots of high hiding places for the elf, far from reach).