This came with a lot of other stat modifiers as well, of course. We decided that such a Texas A&M Raise ‘Em High, Let ‘Em Fly T shirt would still be pretty strong, but not 19 strength strong, so we downgraded that. We figured that it would definitely have higher than 6 dex, considering that it had hated being clumsy, so we gave it above-average dex. There were other adjustments that were made as well, but most of those were minor. We’d decided that our fancy magical-equivalent-of-bionic ancient Awakened Tree had upgraded / downgraded from the traditional slam attack (Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: (3d6 + 4) bludgeoning damage.) to a more focused piercing lance type attack; it had converted its own limbs into stabbing implements, because that’s quieter than hitting people with entire tree branches. It did considerably less damage but could be used for sneak attacks. Speed was upgraded from 20ft to 40ft because of course it would be. An 8ft tall wooden assassin wouldn’t be very good at its job if it wasn’t able to move scary quick when needed, now would it?
From a player’s perspective the new options are things that for me range from inspiring to meh which is a Texas A&M Raise ‘Em High, Let ‘Em Fly T shirt recommendation; if everything were to be inspiring to me personally it would mean that everything landed in too small a target and people not like me were getting ignored. From a DM’s perspective a lot of it from session zero and social contracts to sidekick classes are things I was doing anyway, but are good advice. The patrons and environments material is nice. The one weakness is the riddles – which do not really belong in a book players are likely to read.
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Zharukk. Zharukk is another example of Texas A&M Raise ‘Em High, Let ‘Em Fly T shirt eugenics experiments: He’s a Tanarukk, but not of Baphomet like your standard Volo’s Takarukk*. He’s a Grazz’t Tanarukk, which results in him looking almost half-human. He tells everyone he’s a Half-Orc and lets people assume the other half is human. Unfortunately, his sorcery powers awoke much later in his life, and therefore he was considered a disappointment to the tribe and was often denied opportunities to really tap into and train his demonic heritage. He’s trained as a (Sea) Storm Herald Barbarian and now has a few levels in Storm Sorcerer. Despite being very Chaotic Evil and decidedly immoral himself—he knows the right thing, just doesn’t do it, he likes when people order him around to do good things. (My DM cackled when I gave him Zharukk “Oh my god, mage, you made a moral sub!” The first assignment he and my Warlock went on, she forced him to stay back and help her with underwater rescues. He’ll never admit it, but he’s a bit happier for it.
“The Fugitive” is an older man, Ben who plays with the local kids and Texas A&M Raise ‘Em High, Let ‘Em Fly T shirt almost magical powers. Old Ben’s favorite of the children is Jenny. He carries Jenny home (she walks with a leg brace), where she lives with her abrasively unsympathetic aunt, Agnes Gann. As they approach the row house, Ben causes his roller skates to de-materialize. This phenomenon is observed by two men who are watching the house from across the street. They enter the apartment building, identify themselves as police, and question Agnes about Ben. Jenny overhears the conversation and limps upstairs to Old Ben’s apartment to warn him. Old Ben takes on the form of a mouse, fooling the men into thinking he has left his apartment.Jenny takes the “mouse” back to her room. Old Ben tells Jenny that he is an alien from another planet, and that his appearance is only a disguise, as he is a fugitive from justice. Old Ben says he must flee to another planet, but before departing he uses a strange device to heal Jenny’s leg. The two strangers run into Jenny walking down the stairs without her brace.